Another outstanding simulation from the makers of Pacific Fleet
Extremely well done simulation. They have improved upon the sophistication and the playability of the simulation, improving over Pacific Fleet by allowing larger forces, supporting torpedo spreads vs firing only one torpedo on a turn. Gunnery model seems to be consistent with elevations and ranges for the generic cannon classes vs the actual specific cannon. Probably due to memory and resource limitations. I worked on many professional flight and warfare simulations in my long career, and I have to really applaud this series of games. Graphics and playability are superb without being overly complex. Only suggestions I would have for this one would be to add in the Ark Royal, Graf Zeppelin, Wasp and possibly an add on module to allow the Japanese ships and additional American, Dutch, Italian and captured and free French vessels to be in the game. Maybe a scenario for PQ-17. May not be enough memory and computational resources to allow this. The designers clearly know what they are doing from both a historical and technical standpoint. If there are compromises in historical and technical accuracy, it is most likely they had to make trade offs in accuracy in order to allow the software to be supported on the platform. Many historical critics overlook this issue faced by designers and developers. I saw some very unfair criticisms of simulation games over the decades made by Ex military and military history aficionados. They usually overlook platform limitations. Sometimes you have to compromise on accuracy and complexity to make it work decently, and make it fun to play by an audience that may include 6 or 7 year old kids.
ExMacHWEvangelist about
Atlantic Fleet, v1.11