Atlantic Fleet App Reviews

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Wonderful

This game is absolutely amazing from the graphics to the outstanding gameplay. I love naval games such as Atlantic fleet and pacific fleet. Another genre would be modern naval combat. I think it would be wonderful to be able to use naval vessels from many different countries that are in use today. Just think of having submarines that can launch missiles from a far. Please killer fish games take into account the of people such a genre a naval combat would attract

Better than 5 stars

This game needs a 6 star rating, by far the best game Ive ever played, totally worth the money.

Awesome!!!

This is a great game, by far one of the greatestist on iOS, I would give a better review if you added the German aircraft carrier Graf Zeppelin and the propose Fortress Europea and dog fights. Also as a cool feature from carriers only, you should be able to attack with 1-4 aircraft. It would give a great one up on pasific fleet. As well please add multiplayer battle of the Atlantic. This would be awesome I recommend a game where its the allies on the axis. Like The USA, U.K. (And her commen wealth, Solvit Union vs Germany and Japan.

More Campaigns Please

A thoroughly fun game, with reasonable realism. Learning the "Art" of gunnery is the key, as opposed to the physics. Playability is high, however I wish there were more campaign missions. In fact, in-app purchases for more campaigns would be welcome. How about a scenario editor? Battle for the Atlantic allows for 10 vs 10, so how about a campaign that allows for more than 3 player ships. I want more, and Im willing to pay for more.

Try it (LITE), then buy it

Im giving this game 5* for what it is, though there are some frustrating aspects Ill detail in a bit. PROS: - Casual, fun, blowing up ships and watching them sink is very satisfying. Atlantic (unlike Pacific) even lets you dive under the water to watch the ships go down, and you know you want to, you sick puppy. The game provides just enough variety and requires just enough thought to keep it from being boring while remaining something you can visit whenever you have spare time and still have fun with, without having to invest too much brain power or time. - Play as submarines, destroyers, cruisers/battleships, or carriers, each of which plays quite differently (cruisers and battleships are very similar, so I lump them together). - Specific damage modeling, such that you can knock out specific systems on the enemy ships, which affects their ability to fight, maneuver, and stay afloat. It also models damage visually, which is something Pacific Fleet didn’t really do (mostly island structures or smokestacks being blown off). I especially like that ships seem to suffer additional casualties even when I’m not shooting them; i.e., while I’m bothering around with my radar and gun elevation, I’ve seen enemy ships suddenly suffer secondary explosions that cripple or even sink them. That was way more than I expected from such a casual game. - Unlike Pacific Fleet, there are no annoying island battles to endure. - Unlike Pacific Fleet, your ships come with all the upgrades they would have left the shipyard with; no need to keep spending renown to level up your ship’s defenses or offensive capabilities. - Unlike Pacific Fleet, you can withdraw from battles without scuttling your ships. CONS: - Subs are very dependent on starting location, because they are slow as heck. Get placed behind an enemy group and you may as well restart, because you will never catch them, theyll just slowly pull away. This is realistic (speed really is a submarine’s weakness), but not fun. - Torpedoes are – to me – the most frustrating aspect of this game. They do not hit ships on the turn you launch them (whether from subs or from aircraft), so you have to “guesstimate” where the target ship will be a turn later when the torps will reach it. The ships can “see” the torpedoes coming (to be fair, so can you when they launch at you) and will usually maneuver to avoid them if possible. So, it’s very hard to get a hit with submarines, and that’s assuming the scenario didn’t drop your sub too far from the enemies to even be relevant. This makes scoring hits with torpedoes immensely satisfying, but I’d prefer they weren’t so darn difficult to use. - They’ve dumbed down the radar compared to Pacific Fleet, to the point where now it is merely a “suggestion” and usually a wildly inaccurate one at that. This would not frustrate me so much if player skill could counteract the radar’s inaccuracy, but you just never know if the radar is going to be guessing too short, too long ,or just right, and there’s NO WAY you’re ever going to be able to visually gauge it based on the distances yourself. So, the radar is PACIFIC vs ATLANTIC: - IN GENERAL: Pacific is by far the more casual of the two, though neither really reaches "sim" level. - BIG DIFFERENCE: In Pacific, torpedos last one turn. You fire them directly at static enemy ships. In Atlantic, torpedoes take two or three turns, so when you fire them, you have to "guesstimate" how far they will go each turn and where the enemy target will be when they finally reach it. - BIG DIFFERENCE: No island battles in Atlantic (at least not so far, 18 battles into the campaign) which is good because island battles are universally hated. - BIG DIFFERENCE: The radar is uncannily accurate in Pacific, making the game much more casual (while shell drift keeps it from being too ridiculously easy). In Atlantic, the radar is so inaccurate, its really a mere suggestion, which can be maddening. - Pacific requires you to spend "renown" (the in-game currency, which is fortunately not something that you can buy with real money... this is not a F2P money sucker) to upgrade your ships; Atlantic sells you the ships fully upgraded. - In Atlantic you have to spend renown to replace your lost ships; in Pacific, you dont. This makes losing ships more of a penalty in Atlantic. - You can withdraw from battles in Atlantic without having to SCUTTLE your ships (and therefore wipe out all their crew experience). Which is better? Thats a matter of opinion. I like and play both a lot, but they are quite different. Try the free versions of each, and if one or both entertain you, buy the full versions. They provide a lot more gameplay and I find I play them several times a day when I have downtime, so well worth the money.

Stick with lite version

Impossible to get past level 13-14 on full version. Your ships have around a 50% hit rate. Especially the larger heavy cruisers. Their big guns do you no good as they cant hit the broad side of a barn! Also. Ive had multiple rounds end where I did. To lose the ship in battle yet when it was not available to me for the next round. Have had to start over numerous times because around level 14 I did not have ships large enough to compete. Even though I had not lost them in battle. Need an update to fix these issue before wasting money. If fixed,could be a great game!

I want more US ships

I think that if you add more US ships more 5⭐️s will come

HMS ARK ROYAL

Could you add the carrier Ark royal?

Great Naval Strategy Game

While this game has a learning curve, for anyone interested in WWII naval engagements, this is awesome. And the graphics, top notch. It would be nice if the Italians could have been involved, just to add a bit of diversity to the Axis side. The Allies have the US Navy and the Royal Navy.

I really want to give a 5 star...

This game is so good. It is undeniably one of the best naval sim I have ever seen on App Store. However, after hours of gameplay I find that the range finding system is almost useless and usually kills the fun and make me frustrated. The deviations of the range finding is simply ridiculous high even in extremely short distance. When playing as Germany, in most of the time you sunk all British warships in 5 minutes and spent 20 or more minutes on finishing off the merchant ships. This is just stupid. I cant recommend this game to no one if the game stays in this current state.

Great but ...

Im so excited to play Atlantic fleet but there are no us cvs . And a German battle wagon disappears for 5-6 duels. Please add an update.

illustrious class carrier problems

The illustrious Class carriers whole point is the better aircraft but in the battle of the Atlantic and campaign modes you are not given the advanced aircraft but instead you are stuck with the swordfish bombers and I know that you are supposed to get better because in the single battles you get the real aircraft the fairey firefly.

Great game!

Great game but one problem is the queen Elizabeth class battleships 4.5 inch secondary armament Is supposed to be rearranged into 6 broadside cannons on port and starboard and HMS furious Is not like the other courageous class aircraft carriers its only a flight deck if you see pictures of it so if you could remove the bridge on HMS furious and see how it looked in real life i couldnt be more happier thanks!I really appreciate it!

Use your map for accuracy

Great game with tons of replay value. Most of the negative reviews cite the inaccurate rangefinding of radar. This is true. Use the map instead - it is hyper-accurate. On your first shot use whatever to radar suggests. After that, bring your ships broadside and to a halt. Check the map for each shot after. Youll quickly get the hang of how much to modify the elevation to get hits every time. Ive 3 starred every mission and won the battle of the atlantic on both sides easily using this. I think it would be boring if it were automatic. In true sims like Silent Hunter series, youre constantly accessing the map and using skill to beat the game. BTW this is best played on big screens like iPads or iphone 6+. I tried on iphone 5 and its a little too small for me.

Add more submarines

Please add the USS nautilus

Another outstanding simulation from the makers of Pacific Fleet

Extremely well done simulation. They have improved upon the sophistication and the playability of the simulation, improving over Pacific Fleet by allowing larger forces, supporting torpedo spreads vs firing only one torpedo on a turn. Gunnery model seems to be consistent with elevations and ranges for the generic cannon classes vs the actual specific cannon. Probably due to memory and resource limitations. I worked on many professional flight and warfare simulations in my long career, and I have to really applaud this series of games. Graphics and playability are superb without being overly complex. Only suggestions I would have for this one would be to add in the Ark Royal, Graf Zeppelin, Wasp and possibly an add on module to allow the Japanese ships and additional American, Dutch, Italian and captured and free French vessels to be in the game. Maybe a scenario for PQ-17. May not be enough memory and computational resources to allow this. The designers clearly know what they are doing from both a historical and technical standpoint. If there are compromises in historical and technical accuracy, it is most likely they had to make trade offs in accuracy in order to allow the software to be supported on the platform. Many historical critics overlook this issue faced by designers and developers. I saw some very unfair criticisms of simulation games over the decades made by Ex military and military history aficionados. They usually overlook platform limitations. Sometimes you have to compromise on accuracy and complexity to make it work decently, and make it fun to play by an audience that may include 6 or 7 year old kids.

Unusable

In place of a refund, I am forced to leave a one star review. The interface on this game is unusable. I sometimes have to tap on a ship more than 20 times to select it. Selling this game on iTunes has got to be a prosecutable crime. I can only hope that someone with more resources than I does the job.

Great game

Good game, good graphics, and basically counts as an educational tool. Only problem is that the graphics are so good, that it drains your phone battery rapidly. But, it is worth the money^2

Blown Away by This Game

At first I was hesitant to spend ten bucks for a game for my old iPad 3 but Pacific Fleet has been pretty good so took the plunge. Glad I did. The graphics and physics are great and controls become intuitive as you work your way through the tutorials.

Game play is great fun

BUT there seems to be an issue with quitting the game. Each time I do I lose some or all of my ships. This is happening every time. I can buy ships, go mission to mission and not lose a ship unless it is sunk, quit the game start again and Continue and ships are gone.

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