Im giving this game 5* for what it is, though there are some frustrating aspects Ill detail in a bit.
PROS:
- Casual, fun, blowing up ships and watching them sink is very satisfying. Atlantic (unlike Pacific) even lets you dive under the water to watch the ships go down, and you know you want to, you sick puppy. The game provides just enough variety and requires just enough thought to keep it from being boring while remaining something you can visit whenever you have spare time and still have fun with, without having to invest too much brain power or time.
- Play as submarines, destroyers, cruisers/battleships, or carriers, each of which plays quite differently (cruisers and battleships are very similar, so I lump them together).
- Specific damage modeling, such that you can knock out specific systems on the enemy ships, which affects their ability to fight, maneuver, and stay afloat. It also models damage visually, which is something Pacific Fleet didn’t really do (mostly island structures or smokestacks being blown off). I especially like that ships seem to suffer additional casualties even when I’m not shooting them; i.e., while I’m bothering around with my radar and gun elevation, I’ve seen enemy ships suddenly suffer secondary explosions that cripple or even sink them. That was way more than I expected from such a casual game.
- Unlike Pacific Fleet, there are no annoying island battles to endure.
- Unlike Pacific Fleet, your ships come with all the upgrades they would have left the shipyard with; no need to keep spending renown to level up your ship’s defenses or offensive capabilities.
- Unlike Pacific Fleet, you can withdraw from battles without scuttling your ships.
CONS:
- Subs are very dependent on starting location, because they are slow as heck. Get placed behind an enemy group and you may as well restart, because you will never catch them, theyll just slowly pull away. This is realistic (speed really is a submarine’s weakness), but not fun.
- Torpedoes are – to me – the most frustrating aspect of this game. They do not hit ships on the turn you launch them (whether from subs or from aircraft), so you have to “guesstimate” where the target ship will be a turn later when the torps will reach it. The ships can “see” the torpedoes coming (to be fair, so can you when they launch at you) and will usually maneuver to avoid them if possible. So, it’s very hard to get a hit with submarines, and that’s assuming the scenario didn’t drop your sub too far from the enemies to even be relevant. This makes scoring hits with torpedoes immensely satisfying, but I’d prefer they weren’t so darn difficult to use.
- They’ve dumbed down the radar compared to Pacific Fleet, to the point where now it is merely a “suggestion” and usually a wildly inaccurate one at that. This would not frustrate me so much if player skill could counteract the radar’s inaccuracy, but you just never know if the radar is going to be guessing too short, too long ,or just right, and there’s NO WAY you’re ever going to be able to visually gauge it based on the distances yourself. So, the radar is
PACIFIC vs ATLANTIC:
- IN GENERAL: Pacific is by far the more casual of the two, though neither really reaches "sim" level.
- BIG DIFFERENCE: In Pacific, torpedos last one turn. You fire them directly at static enemy ships. In Atlantic, torpedoes take two or three turns, so when you fire them, you have to "guesstimate" how far they will go each turn and where the enemy target will be when they finally reach it.
- BIG DIFFERENCE: No island battles in Atlantic (at least not so far, 18 battles into the campaign) which is good because island battles are universally hated.
- BIG DIFFERENCE: The radar is uncannily accurate in Pacific, making the game much more casual (while shell drift keeps it from being too ridiculously easy). In Atlantic, the radar is so inaccurate, its really a mere suggestion, which can be maddening.
- Pacific requires you to spend "renown" (the in-game currency, which is fortunately not something that you can buy with real money... this is not a F2P money sucker) to upgrade your ships; Atlantic sells you the ships fully upgraded.
- In Atlantic you have to spend renown to replace your lost ships; in Pacific, you dont. This makes losing ships more of a penalty in Atlantic.
- You can withdraw from battles in Atlantic without having to SCUTTLE your ships (and therefore wipe out all their crew experience).
Which is better? Thats a matter of opinion. I like and play both a lot, but they are quite different. Try the free versions of each, and if one or both entertain you, buy the full versions. They provide a lot more gameplay and I find I play them several times a day when I have downtime, so well worth the money.